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Tuna Fritters

1 can of tuna (in water)

1 egg

3-4 small spoon fulls of fresh corn

2-3 small spoon fulls of Parmesan or Romano cheese

1 small spoon full of dried Parsley & Basil

Dash of black pepper

1 small spoon full of minced garlic (the kind you buy in a jar)

About 1/8 of an onion, chopped very fine

2-3 small spoon fulls of all purpose flour

Mix all ingredients in a bowl.  Heat a small amount of oil in a skillet on medium high heat (around 6 on my stove top).  Fry spoon fulls until nice and brown on both sides, put them on a plate and sprinkle with a little salt and Parmesan cheese.  Should make around 12 small fritters.

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Monkey Island 2: Special Edition Windowed Mode

Unfortunately Monkey Island 2 Special Edition doesn’t have any in game option to run in a window.  Thankfully you can fix this in the config file.

In Windows Explorer copy and paste the following to get into the Monkey Island 2 folder under AppData, replacing (USERNAME) with your Windows username:

Vista and 7:
C:\Users\(USERNAME)\AppData\Roaming\LucasArts\Monkey Island 2 Special Edition

Open the Settings.ini file with Notepad and make sure it has the highlighted options turned on

[display]
windowed=1
shaders=1
resolution=800×600
[audio]
music=100
voice=100
sfx=100
subtitles=0
classicmodevoicedialogue=1
AudioCommentaryEnabled=0
[controls]
directcontrol=1
objecthighlighting=1
VerbToolbar=0

Resolution can be set at whatever you need it to be, save and exit.  Now when you start the game it should be windowed and a reasonable size that you can move around.

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Thoughts on Gaming Journalism

So gaming journalism.  I’ve been thinking about the various approaches news organizations take in their coverage and if there’s any kind of unique approach to it left.

First there are sites that review absolutely every game released and keep their news updates mostly about games themselves and not about the industry for the most part like IGN or Gamespot.  This is kind of the media portal site that sticks mostly to the magazine format.  Personally I don’t go to these kinds of sites because of the scatter shot approach that, just like magazines, resulted in fairly shallow content.  There are also accusations of payola resulting in advertisers dictating review scores and content (See the Gamespot scandal for Kane and Lynch).

Then are sites that are purely born of the internet like Giant Bomb or Rock Paper Shotgun (or IndieGames.com), both taking different approaches.  RPS is a news site first and foremost, I don’t think I’ve seen a proper “review” in their feed since I started reading it.  I like this style because they have a clear goal – inform the reader about the happenings in the world of PC gaming without trying to dictate quality.  That doesn’t mean they don’t have opinions on games or that they don’t express those opinions in their articles, but they don’t push articles specifically saying “This game is good/bad.”  Despite having a giant Battlefield 3 advertisement theme at the moment, this sort of precludes them from most of the things we’ve seen gone wrong in the IGN or Gamespot type sites where reviews have been allegedly bought.

On the other side of that coin is Giant Bomb who focus almost entirely on reviews and showing game content.  Unlike either the IGN type sites or even RPS, Giant Bomb generally doesn’t focus on industry news outside of new game / console releases, but they do write candid stories and publish interviews occasionally.  They also produce a large amount of original video content.  The real meat of their content are their Quick Looks, their written reviews, endurance runs (basically Let’s Plays) and their event videos like Thursday Night Throwdown which they also live stream.  The quick looks I feel are probably their best feature.  First, it gives the viewer a chance to get to know the staff.  Something that was a big feature in older games magazines was getting to know the staff and their tastes so you could navigate reviews with a frame of reference.  I couldn’t tell you who writes for RPS, IndieGames or IGN at the moment, but I know just about everyone that creates video content for Giant Bomb.  Second, these are mostly first impressions without an editorial filter.  A thirty minute unedited look at a new game with real time commentary is much more valuable as a buying guide than a text review or even a short video review.  The other advantage of Giant Bomb’s approach is their limited focus.  They don’t review every game that comes out but still manage to get in videos and reviews for most major releases and a good amount of indie games and things that most people probably wouldn’t see on other sites (Trackmania).  Lastly, they differ from many other sites by running on premium membership fees that allow users to access more video content and remove the sites generic (and fairly sparse) ads rather than giant advertising campaigns like many other sites have.  This, along with the Wiki, Forums and Quest system make the site more of a community and makes it feel less like an issue of Game Informer and more like a show on NPR.  The user funded model may not work for everyone, but it works well for Giant Bomb.

On the outer rim of that coin are sites like Kotaku which are more akin to the New York Post in their presentation and content.  They post inflammatory articles, have little apparent editorial oversight, argue with their users and ban them freely, and generally fill the tabloid end of the spectrum.  This kind of site is generally viewed negatively and produces little original content, instead reposting content in the traditional “blog” sense.

The third leg is the hardcore industry news sites like Gamasutra.  This kind of site is mostly for those interested in the workings of the industry and the art and philosophy of game design.  For the most part, the average user doesn’t really need or have a use for this kind of information, but it can be an entertaining and informative read for those wanting a bit more substance.

Lastly, there are the independents that stream on Justin.tv / Twitch.tv, create content for Youtube / Blip / etc. and generally don’t make an enormous profit from their work.  This space is nebulous.  There are some bigger names like LordKat that run a 24 hour live stream and focus on a more radio style schedule, hosting shows at specific times live and posting the recordings on his website.  These sites are hard to peg because they all use different models for their content and may not focus specifically on games (in LordKat’s case he hosts shows on tech, anime, the military, dungeons and dragons, etc.)  They also might struggle to find a consistent revenue stream.  LordKat for example has used a tip jar on his site and more recently through Twitch.tv, premium memberships that, like Giant Bomb’s, give the user access to more content and less advertising.  LordKat is a more successful example.  Others do their streams and videos without any regularity as a hobby or fail to gain any traction in the already saturated market.  There are also the eSports streams and websites which I personally have very little experience with, but seem to be rising in popularity (a Starcraft stream is always the top channel on Twitch).

We’re still in the young days of game journalists really taking advantage of the internet as their medium.  I’ve thought about different approaches, but it’s hard to predict what users want and what will be the next big thing.  I feel like Giant Bomb has really nailed what an internet based games site can be, but their focus leaves room for more content and leaves many games by the wayside – which isn’t a necessarily a bad thing when compared to IGN as I stated above.  LordKat is a good example of the entrepreneur, but also focuses on a larger picture from more of a tech analysts view.   But still, sites like Kotaku receive millions of hits while producing substandard content.  What I’ve written so far isn’t an all inclusive list nor was it meant to be.  I intentionally left off the token game reviews sections of major publications and things like the G4 channel.  I also didn’t touch on GameTrailers.com (which falls somewhere between IGN, Giant Bomb and Youtube.) I don’t feel like I have a solid answer to the question at the moment, but it’s something to think about in the future, even though I’m not involved in the games industry or games journalism in any sense.  These kinds of philosophical questions in the approach to media are important to discuss if we want to get out of the doldrums and away from the bad habits and corporate pressure that have sort of plagued games journalism in particular for the last decade.

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Falling out of Love with Skype

First, some back story.  My wife has been on a MacBook since they first came out in 2006.  It’s falling apart, the WiFi drops randomly, keys are missing.  It had a good run, but it’s nearly six years old and is hitting that point where no amount of repairs or upgrades are going to do much good.  Fortunately, she received a pretty substantial Christmas gift from her parents that allowed for me to buy her a new PC.  I parted it all out on Newegg and ordered the parts, totaling about $600, so far so good.  Second, I use Skype as my main phone service.  I pay yearly for SkypeOut and a phone number because it is more economical than a cell phone and gives me more flexibility since I can use it from just about any computer or mobile device.  I haven’t had many problems with the service itself in the last two years.

Almost immediately after placing the order I receive emails from both Bank of America and Newegg saying that the transaction was held up in the fraud detection system.  This has happened before, no big deal, I just need to call the bank and talk a few numbers and it’s taken care of.  But here is where the problems start.

My first attempt was using the newest version of the standard PC client.  The call would go through right away, but as soon as the automated menu began to play and I tried to type the numpad keys, nothing would happen.  After a few Google searches, I find out that this is broken for quite a few people and is related to a change in how Skype generates its tones, rendering them useless for automated systems.  Some users solved their problem by downloading a Blue Box app for their iPhone and playing the tones into the microphone onto their computer.  While neat that this actually works, it isn’t 1978 and this is a silly amount of work to get around a completely broken software.

The second attempt I went and grabbed my DualPhone that I bought to use as a house phone with Skype.  The DualPhone is admittedly pretty poor hardware, but is the only device that can function as a stand alone handset without being connected to a PC.  I have had plenty of problems with it in the past and today wasn’t any exception.  I dialed the number and it just rang and rang and rang.  No answer.  So that’s strike two.

The third attempt I took a Galaxy Prevail Android phone my brother gave me (I use it over Wifi) using the Skype app.  Like on the PC the number connected just fine, but a new problem popped up.  During the call, the button that brings up the dialpad was non-functioning.  Actually no buttons other than the Skype Home button and the End Call button worked.  Without the dialpad, the app was useless for my purposes.  Strike three.

The solution came when I got fed up, uninstalled the newest version of Skype and installed version 4.2, released in 2010.  Skype 4.2 worked as it was supposed to.  A two year old application worked where every up to date version completely failed.  That’s a lot of hoops to jump through just to make a ten minute phone call.  I think the cost effectiveness of the service isn’t really justifying keeping it around while the declining quality of the software interferes with actually using the service.  I’m not fed up enough to cancel the service outright, but I have serious doubts about renewing when the time comes next year.  I would caution others about spending money on SkypeOut if the service continues to decline in this manner.  Unless Microsoft and Skype can fix the numerous issues introduced in the newer versions of Skype 5, I can’t see many people sticking around.

 

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The Chapelaires – Gospel Music From My Grandfather

This is the first gospel album that my grandfather Melvin Burke released in the late 50s. Recently he had the EP digitized to CD and I am uploading the entire album here for others to hear.

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OnLive – Who knew?

Streaming game content to a dumb box is an idea that’s been kicking around for a few years. The Phantom shown at E3 for a few years before it evaporated was based on this kind of content distribution. I always thought that the technology was too far away for this idea to work and that not having a physical copy of the game would be a huge detriment. Steam has proved me wrong on the second point, my games list after a few years of sales is testament to that. Steam however, allows you to back up your games to different locations so that you can always have them available. OnLive works on an entirely different principal. There are no game files to download since it operates on video streaming, thus no local content.

Through what I can only assume is some magic future tech from the 23rd century, OnLive runs all games on a local computer and then streams the video and controls to you through their client. This is a good thing if you don’t have an incredibly current PC or graphics card since it runs everything on fairly high settings. The downside to all this is you do get video compression artifacts. In my experience these aren’t incredibly noticeable, but during my last demo session playing Warhammer 40,000 Space Marines, artifacting during fast paced action scenes with a few enemies turned the screen into a blurry mess. The controls however are responsive without much lag if any that I noticed. Load times are minimal, the interface and jumping in and out of games is incredibly fast. Tablet / iPad support is coming soon with bluetooth controller support. So you can play full PC games on your iPad in the future. That’s pretty rad as far as I’m concerned.

With the rise of spectator gaming, another advantage to this approach is that any user can jump into the theater grid and watch other users playing their games instantly.

Pricing is the one area I think this service kind of falls flat. Would you pay 50-60 dollars for a new game that you can never actually have access to? It doesn’t make much sense to me buying individual games on a service like this. They do offer a $10 per month subscription service which grants you access to any game in the “access pass” list, which is around 90+ games (a bulk of their catalog, game selection is another big con.) That seems to be the best value if you want to play a lot of games and never play them again.

Where the service, I think, shines and offers some innovation is the approach to demos. Demo access is instant, there are no load times and no need to download gigs at a time for a limited version of a game (ie. every trial you get off XBLA requires a full download of the game, but only gives you limited access to it). You also get access to a full copy of the game. You’re free to explore every game mode (for the most part, there are some limitations, mostly for online play) for 30 minutes. You can be into a game in seconds and get a satisfying peek at core game play without major limitations or hard walls built into the games progress. Demo time isn’t cumulative, so you can play a demo of a game for half an hour, exit, and then go back into it for another 30 minutes and try out a different mode. Additionally, any save games you make in a demo of a game are carried over if you buy it later (or gain access to it via the subscription service.) This alone is enough for me to keep my account and the client installed on my computer. As a demo station it’s pretty awesome.

OnLive may not replace disc purchases or even digital purchases like Steam, but it does have some major pros over their competitors. It’s quick to get into if you’d like to give it a try.

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My Streaming Channel

Watch live video from Super Duper Vision on www.twitch.tv

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Who? Why?

Who the hell is that kid?  Why is he giant and standing there with the Megazord?  Why didn’t they find a way to edit him out of the American show instead of just hoping we wouldn’t notice a kid standing there without ever being mentioned?

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Dealing with the D-Link DWA-552

I was having wireless problems with my old D-Link WiFi card (around 6 years old by now) in Windows 7 and decided it was time to upgrade for added range, better stability and slowly upgrading my house to 802.11 N since my neighborhood is almost exclusively FIOS and I see 15 plus routers that all run on the B/G bands.

At first I tried an ethernet to electrical outlet converter, that didn’t work well so I returned that and purchased the D-Link DWA-552, which is a tad expensive but one of the few N WiFi cards that the local CompUSA had in stock.  Unfortunately when I got home and installed it with the newest drivers from D-Link, I experienced system lag and mouse hangs every 20 or seconds.  After some searching, I found a solution.

Fortunately, the DWA-552 is an Atheros chipset card and as such can use generic Atheros drivers.  Which also means that you can find some nice hacked drivers out there that give you access to many advanced options that allow you to fine tune performance.

http://forums.laptopvideo2go.com/topic/15297-latest-atheros-modded-driver-for-windws-7-vista-and-winxp/

Latest version as of this post is also available locally, right here.

If you have this card, first go into the Device Manager in Control Panel.  Find your wireless adapter and uninstall it making sure to check the option to delete all installed drivers.

Now, click the Scan for Hardware Changes button in Device Manager and it will add an unknown wireless device.  Update the drivers and use the Have Disk option to point it to the modded Atheros drivers folder, if everything goes smoothly you can restart after this and proceed to the real fix.

Now, you have to go to the Device Manager again, click on the device now labeled Atheros AR92XXX etc. and click Properties.  Now click on the Advanced tab.  Find the option that says “Background Scan On/Off” and set it to “Off.”

Now find the option that says “Scan Valid Interval” and set it to 120.  Now just click OK and restart your system.

For me, on my system (Windows 7 64), this driver and these options completely eliminated the latency I was experiencing due to poor driver implementation on D-Link’s part.